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Fire Emblem: New Mystery Of The Emblem

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All spoilers for Fire Emblem: Shadow Dragon & the Bract of Lite will be left unmarked. You Have Been Warned!

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Burn Emblem: Mystery of the Keepsake is the third entry in the Fire Emblem series, released merely in Japan on the Super Famicom in 1994. Information technology comprises both a compressed remake of Burn down Keepsake: Shadow Dragon & the Bract of Light (Book i) and a new sequel (Book 2), giving players the option to skip to the sequel if they're already familiar with the original game.

In the sequel, several years later the fall of Medeus, Marth is dispatched by the newly-crowned Emperor Hardin of Archanea to deal with an insurgence in Grust but is appalled to observe his "allies" are instead brutally oppressing the citizens. Marth gathers a liberation ground forces to fight back against the now corrupt Archanean Empire. Equally he fights through his new enemies, Marth slowly learns more about Archanea'southward Burn Emblem and the lore behind it, hence the title "Mystery of the Emblem".

Simply like how Shadow Dragon and the Blade of Calorie-free received a remake for the Nintendo DS (Shadow Dragon), Mystery of the Emblem got its own remake — New Mystery of the Emblem, Heroes of Light and Shadow. Released in 2010, it merely covers Book 2 of Mystery of the Keepsake and, unlike Shadow Dragon, did not leave Japan. Information technology is far less of a direct redo than its predecessor; information technology reincorporates characters left out of the original Mystery of the Emblem, introduces those from the Satellaview chapters and Shadow Dragon, alters the story slightly, and implements a completely new subplot, and includes a player-created character (a feature which would be carried over to the adjacent two entries in the series, Awakening and Fates). It includes remakes of the 4 BS Burn down Emblem chapters as bonus content, also as all-new bonus capacity as downloadable content.

Mystery of the Emblem is followed by Fire Keepsake: Genealogy of the Holy State of war, which takes place on the continent of Jugdral many years before the events of Marth's stories. New Mystery of the Emblem is followed by the Nintendo 3DS game Fire Emblem Enkindling, which takes identify in Archanea ii,000 years in the future.


Mystery of the Keepsake contains the post-obit Tropes:

  • Adapted Out: Wrys, Darros, Roger, Jake, and Brook are removed from Book ane. As such they missed out on appearing in Book 2 as well.
  • Armor-Piercing Attack: Dragon's jiff in Mystery of the Emblem ignores the unit'due south defence force when attacking. This trait is removed in the remake.
  • Art Shift: During Book two's introduction, Camus, Hardin, and Nyna are realistically drawn compared to its 90s anime aesthetic.
  • Bag of Spilling:
    • With the exception of some late-joiners and turncoats, units who tin can potentially class change in Volume ane reverted back to their base class and lower levels in Book 2. Overall, the two campaigns are treated equally ii games in one, meaning that zilch from the previous book carries over to the next.
    • Marth forgot to bring his ultimate weapon Falchion for the uprising in Grust, causing it to be stolen by Gharnef once more when Altea was invaded during his absence.
  • Brainwashed and Crazy: Hardin becomes corrupted thanks to the negative influence of Gharnef'south Darksphere, which twists him into becoming evil.
  • Cowardly Mooks: Often there would be Thieves that are planning to escape from the maps with their loot. The histrion is strongly encouraged to go subsequently these enemies, as they carry valuable items such equally promotional items and the MacGuffins required to get the Golden Ending.
  • Crossing the Desert: The first destination in Anri'due south Way is crossing Mamorthod, the Desert of Expiry, which is where the city of Thabes is. Crossing information technology isn't easy with the vast desert crawling with desert raiders and their wyvern pets.
  • Darker and Edgier: Mystery of the Emblem has more political intrigue, character deaths, and darker lighting than Shadow Dragon and the Blade of Light. Things have gotten much worse for Archanea in general after the Fourth dimension Skip due to the influence of its corrupted emperor.
  • Disc-1 Nuke:
    • The Iote'south Shield, a typically late-game detail that negates the flyer's weakness to bows, is found as early as Affiliate 3 of Book 2. Though hidden, finding it volition completely remove any urgency of your main flyers. The remake moves the shield to Affiliate 13x instead.
    • Catria and specially Palla became this in Volume ii, as they are recruited early on with good base of operations stats and high levels in the early part of the game. Unlike Sirius and Minerva, they likewise join unpromoted, giving them even more room to grow.
    • Sirius himself is monstrously powerful for a character who joins in Chapter 4, and has rather high growth rates every bit well. He's simply held back past his course beingness hindered past indoor maps.
    • Linde joins in the same chapter every bit Palla does and comes with two of the best tomes in the game (Aura and Nosferatu) when most of the available tomes are weak.
  • Dismantled MacGuffin: Afterward beingness used to create the Starlight spell, the Starsphere has shattered into twelve shards. It is the heroes' job to detect them all to restore information technology to its original state. The Starsphere itself is actually one of the five spheres that needs to be assembled with the Burn Emblem to restore it to its true form, the Binding Shield.
  • Doorstopper: Mystery of the Emblem has two total campaigns (a remake of the first Burn down Emblem and a completely new story), making it a very long game by the standards of the time of its release and the SNES.
  • Dual Mode Unit: Mystery of the Emblem introduces the dismount mechanic, which allows mounted units to switch between on mount or on foot. Lance-using mounted units are forced to switch from lance to swords when they dismount, while Horseman all the same retain their bows. Units are forced to dismount in indoor maps. This was removed in the remake (likely because reclassing would accept fabricated it redundant).
  • Elemental Rock–Paper–Scissors: In Mystery of the Emblem, Burn down-based attacks, similar Bolganone and Fire Breath, deal constructive impairment against Ice Dragons, and Ice-based attacks, like Blizzard and Water ice Breath, deal effective impairment against Burn Dragons. However, this bonus is removed in New Mystery of the Emblem.
  • Embedded Precursor: Volume ane is an abridged remake of Shadow Dragon and the Blade of Light, the first Fire Emblem game.
  • Actress Plough:
    • The Dancer class made its debut in this installment. Their purpose is to refresh side by side allies to allow them to move again.
    • The Afresh staff has the same function as Dancers, simply it affects all allies on the map. With its low durability and high Weapon Level requirement (20, which is the Weapon Level cap), it'south all-time to salvage it for the final capacity.
  • Eye Beams: The Dulam spell summons two giant eyeballs that fire laser beams to the target. Information technology reduces the target'southward HP to one.
  • Face up–Heel Turn: Formerly the helpless fallen kingdom that Marth must help saving, Archanea equally a whole turns into The Empire subsequently its emperor got influenced by the Darksphere.
  • Heroes Prefer Swords: Exaggerated in Book two, where axes are relegated to being Unusable Enemy Equipment, and cavalry units are forced to dismount in indoor chapters, thereby switching to swords. With Knights existence the only melee units that tin equip lances in indoor capacity, it'southward not unlikely to accept a large chunk of the player's army equip swords at a given time.
  • Life Drain: The Nosferatu tome restores the user's HP equal to the damage dealt to its targets. It is exclusive to female Mages and Bishops.
  • Beloved Triangle: Hardin and Camus loved Nyna, with Nyna favoring the latter more than. This acquired a political turmoil when Hardin married her and finding out that she never loved him caused his low, which allow Gharnef to corrupt him. And then there's Sirius, whom Nyna recognize as Camus, who rejects Nyna because his past life as Camus died in the previous state of war, and and so there's Tatiana...
  • Kryptonite-Proof Arrange: The Iote's Shield is an item that negates weapon effectiveness against its wielder. Afterward incarnations of this item would restrict its effects to fliers.
  • Lethal Lava Land: The Flame Barrel, the graveyard of Burn down Dragons, is a treacherous cave filled with barbarians and their dragon pets. Though unlike later games, the lava is purely atmospheric.
  • Nerf: Many of the more cleaved things in Shadow Dragon were tweaked.
    • In Shadow Dragon, there was pretty much no reason to ever non exist a mounted unit of measurement. In Mystery, the dismount mechanic reduces a character's stats and takes abroad their mounted benefits, making them weaker than foot infantry like mercenaries. Also, many maps in Book 2 involve the kind of very rough terrain that forces them to either dismount or motility similar snails (though fliers don't mind this equally much).
    • All knight-type units (armor knights, pegasus knights, cavaliers, and their promotions) could utilize swords and lances at all times. In Mystery, these classes are lance-locked, unless they dismount (armor knights beingness obviously exempt), in which case they become sword-locked.
    • Falchion no longer makes Marth invulnerable to non-dragon melee attacks, and Mercurius is no longer locked to him.
    • Promotion has been altered—where once it raised a character's stats up to benchmarks, information technology now provides flat statboosts, meaning that characters with expert growths proceeds significantly more from promoting. Promotion items themselves are too much easier to obtain. This has the side effect of making prepromoted units less powerful.
    • Several prepromotes, most notably Boah and Wendell, take had their stats reduced.
    • Many statboosting items have been reduced in potency, though they're still stronger than in nigh afterward games.
    • Warp is obtained much later in Book 2.
  • Nostalgia Level: A number of levels from Volume ii are ripped from the offset game, Shadow Dragon and the Blade of Light. (This also served to save room.)
    • Affiliate viii takes place on the Chiasmir span where Marth'due south army fought the Sable Knights (this level was not present in Mystery of the Keepsake Book 1).
    • Chapter ix takes place in the Khadein desert where Gharnef first appeared.
    • Chapters xv and 16 involve Marth liberating Altea again.
    • Chapter 17 takes place at the Gra Breastwork where Marth faced Jiol.
    • Chapter 19 takes place in the laissez passer of Archanea outside of the palace.
    • Chapter 20 takes place within the palace of Archanea, where Midia is held as a earnest again.
  • Nintendo Difficult: Book 2 has much harder capacity than Book one, with many do or die moments and puzzling chapters.
  • Official Couple: Marth and Caeda, the kickoff of several instances of the main Lord having a catechism partner. They are engaged at the end of Shadow Dragon, and it's because of this war that they accept to concord off their wedding—not that Caeda minds, especially since she joins the front lines with him again anyway. There are besides a bunch of others: Julian and Lena, Samson and Sheena, Merric and Elice, Abel and Est, and ultimately Camus and Tatiana, as he ultimately decides to render to Valentia instead of staying with Nyna. Abel and Est's spousal relationship also ends badly on several levels: not only is Palla yet pining for him, but Est is then riddled with guilt over existence repeatedly kidnapped that she abandons both her hubby and perhaps Archanea altogether, with Abel besides throwing away everything to endeavour and find her.
  • Put on a Motorcoach: Several characters who appear in Volume 1 fail to appear in Book two with no story reasons; namely Barst, Bord, Cord, Caesar, Radd, Dolph, Macellan, and Tomas.
  • Redemption Equals Death: Having been nursed back to health by his sister and non quite killed by the other later obviously dying in Shadow Dragon and the Blade of Low-cal/Mystery of the Keepsake Book 1/Shadow Dragon, Michalis (formerly someone evil enough to kill his own male parent) dies stealing Starlight from Gharnef to give to Marth's grouping in Mystery of the Emblem Book two/New Mystery of the Emblem.
  • Shifting Sand Land: The commencement point in Anri's Mode is Mamorthod, or the Desert of Death. Marth and his companions must deal with the local tribe and their tamed wyverns to survive the ordeal. This desert begins the tradition of finding hidden treasures inside the sands.
  • Store Fodder: In Book 2, y'all tin obtain three Silver Axes over the course of the whole campaign; still, there are NO units that tin actually equip them annotation Darros is completely Adapted Out, while Barst, Bord and String are Book 1-exclusives, thus rendering them little more than than free gilded.
  • Slippy-Slidey Ice World: The final destination in Anri'south Manner is the top of a mountainous meridian, where Gotoh awaits Marth in the Ice Dragon Shrine. Marth and his companions must deal with a barbaric tribe and their Ice Dragon pets, both exterior and within the Shrine, to reach Gotoh and claim the Lightsphere.
  • Sudden Sequel Death Syndrome:
    • Lorenz dies at the terminate of Chapter 1, which is his only appearance in the whole game.
    • Boah is strongly implied to accept died in his cursory advent in Chapter xix.
    • Hardin as the major villain of this game has to be put downward by Marth's army.
  • Fourth dimension Skip: The events of the game happen two years after Shadow Dragon and the Blade of Calorie-free.
  • Won the War, Lost the Peace: While the Archanean League in Book 1 managed to turn the tides against the mighty Dolhr Brotherhood, it didn't finish up as well as expected. After successfully restoring Archanea, its newly crowned emperor is suddenly influenced by a remnant enemy, turning a benevolent empire into a hostile one. Macedon performed a coup against their new leader, clearly wanting the old one back. For how scummy Grust and Gra were in the previous war, the few practiced people that are left stop up suffering in ruins following the loss of their military leaders and the invasion past Archanea. Marth's own kingdom Altea, for all their efforts leading the league, is still Archanea's vassal kingdom. Equally such they were reduced to practise the muddied piece of work for Archanea and when they protestation this, they were instantly invaded in return, forcing Marth and most of his forces to flee.
  • Yous Monster!: Played for Laughs with small boss Dahl, who calls Marth a monster for stealing the stolen goods from his gang of thieves.

The remake New Mystery of the Emblem, Heroes of Lite and Shadow contains examples of the following:

  • Adaptation Expansion: The remakes includes a number of new chapters, incorporates characters introduced in Shadow Dragon, expanding some already existing plot points and characters, and includes a new subplot most an bump-off attempt against Marth.
  • Anti-Frustration Features: Statboosts given by equipping dragonstones are really visible to the histrion but like the other games since Genealogy of the Holy State of war.
  • Ascended Actress: The new Altean recruits Luke, Roderick, Cecil, and Ryan didn't go any lines in the original. While they are notwithstanding irrelevant in the main story in the remake, they are heavily featured in the Prologue capacity equally Kris and Katarina's platoon mates similar to the Lyndis Legion and the Dawn Brigade.
  • Telephone call-Back:
    • A number of Support conversations involving the Avatar allude to major events that took place in Shadow Dragon and BS Fire Emblem.
    • In their first support, Est showed Minerva a replica of the Angel Ring, an item exclusive to Fire Emblem Gaiden and mentioned how she and her sisters traveled beyond the body of water prior to the State of war of Heroes. The Whitewings appeared in that game where Palla and Catria had to rescue Est from Valentian pirates and got involved with the war in that location.
  • Character Customization: The new primary character is actually a creation of the player, built from a selection of designs and attributes. They can get new options as they progress through the story, such as a haircut by Wrys or a replica of Tiki'southward tiara from Xane to proper name a few.
  • Continuity Snarl: Accessing sidequests in Shadow Dragon requires purposefully killing off your characters, just everyone returns alive and well for New Mystery of the Emblem. Despite this, Marth recognizes near of the sidequest-only characters outside of Nagi (every bit that requires Tiki's expiry amidst other things).
  • Developers' Foresight: In Affiliate 3x, Clarisse is programmed to retreat when your characters get likewise close to her position. If you lot somehow manage to get in there and assail her, her battle quote indicates surprise at how quickly yous managed to get the drib on her.
  • Hard, but Awesome: The "Levin Sage" build requires you to completely reclass a magic unit to a sword-wielding class, which inflicts negative magic modifiers to them by reducing their magic stat a lot. Nonetheless, should you lot go around this with a few lucky levels and statboosters, this results in a highly constructive magical gainsay unit of measurement who is no longer held back by the low base Speed of the magic classes.
  • Embedded Precursor: The game contains a remake of the four BS Burn down Emblem maps as unlockable content.
  • Stop Game Results Screen: The terminal game to feature this since its absence in Fire Keepsake: The Sacred Stones, with Speed depending on how many turns the player took upon clearing the game, Tactics which is determined how many villages yous visit and how many characters you recruit and depending on which catastrophe you got, and Survival, which obviously states how many of your units survived the entire game.
  • Evil Versus Evil: The Assassins DLC Affiliate is focused on the assassinator group from the main campaign (Katarina, Clarisse, and Legion) driving out the Soothsires (the brigand grouping from the previous game) in order to "rescue" * presumably to convert into Child Soldiers the children kidnapped by said bandit grouping.
  • Offset-Episode Twist: At the very cease of the prologue, Katarina, who was introduced as a companion Altean recruit, reveals her true self equally an assassin aiming to kill Marth. This is how we are introduced to the assassination sub-plot added in the remake.
  • Drinking glass Weapon: There are glass staves, swords, lances, axes, and bows that break after iii uses. They're as strong every bit Silver weapons, but don't require the loftier weapon rank to use them that Silvery weapons do.
  • Guide Dang It!: Recruiting Michalis in Chapter 21 becomes more complicated than necessary. Instead of visiting the village with Minerva (impossible since only Marth could do that), she must stand up on the village's entrance before Plow 15, where it triggers a chat between her and Michalis. Marth must visit him on the next turn to obtain Starlight. Only after the stop of the chapter and then he will survive and could be recruited. Without all that, Michalis volition die like in the original Mystery.
  • Harder Than Hard: Lunatic makes Hard 5 in Shadow Dragon expect like a joke, with Lunatic Reverse jacking up the difficulty to ridiculous levels as enemies always attack first unless they're unable to counterattack in the offset place.
  • Joke Particular: You can obtain items like frying pans and utilise them every bit weapons.
  • Leaning on the Fourth Wall: In Nagi's support with the Avatar, she reveals she has some sort of divination ability and notes that they are "an enigma" "guided past a mysterious fate", while the Avatar notes they accept felt someone's guidance.
  • Loads and Loads of Characters: The game brings back characters from Shadow Dragon who never appeared in the original Mystery of the Keepsake (including the SD-exclusive characters) and even adds the characters who only appeared in the BS Fire Emblem episodes. Player controlled units in the main game alone add upwards to 77, the largest playable cast of the entire series (just edging out Fire Keepsake: Radiant Dawn at 73).
  • Mayfly–December Friendship: The long-living manaketes Gotoh, Xane, Bantu, and Tiki all befriend Marth. They all outlive him. In a conversation with Xane, he mentions this as a reason why he has trouble connecting with humans.
  • Mood Whiplash: Xane's third Back up conversation with the Avatar starts with him pretending to exist Jagen and declaring his honey for them, only so discussing how he no longer fits in with humans or dragons, and how cynical he'southward get due to living then long.
  • Nerf:
    • Starshards and the Starsphere boosts the stats of the wielder past 2 max instead of raising their stat growths.
    • Javelins went from a respectable 7 Might in Shadow Dragon to a less impressive 3. Manus Axes were similarly brought down from 8 Might to 4.
    • Wolf and Sedgar'due south stat growth rates are lower than in Shadow Dragon.
    • Astram and Abel. In Mystery of the Emblem Book 2, they commencement out every bit enemies, and then their base stats are in the teens in a game where the stat cap is 20. Hither, their stats are non updated with the increased stat caps and difficulty levels, making them Overrated and Underleveled.
    • While Tiki can still wield multiple Dragonstones like in the original Mystery of the Keepsake, and they're just equally potent equally they are in that game, she no longer takes on a dragon class when using them. In Mystery, the transformation lasts several turns, grants Tiki flight, and she has unlimited "jiff" attacks during her transformation, prolonging the stones' uses in gainsay. The stones in New Mystery, on the other mitt, function like they do in The Binding Blade and in The Sacred Stones, in which she transforms for a single attack and depletes one of its uses.
  • Not Quite Dead: The sacrifice that was Left for Expressionless in Shadow Dragon's prologue (revealed to canonically exist Frey when he shows up in the tutorial) actually got out alive.
  • Ominous Pipe Organ: The final chapter has an accompanying organ piece titled "Forbidden Sanctuary" that the original didn't have. The first few nots of the track is a remix of the Burn Emblem theme.
  • Redemption Earns Life: It is possible to keep Michalis alive in New Mystery by sending Minerva over to the village he's staying at. If yous do so, he fights alongside Marth for the residue of the state of war and leaves to go a king on some other continent in his ending.
  • Ret-Catechism: The game properly introduces a lot of bits that were originally just Give-and-take of God backgrounds to the story proper. For instance, a conversation between the Avatar and Ogma brings upwards Ogma'southward fighting fashion being based on gladiatorial fighting.
  • Pitiful Battle Music: Sectional to this version, we get Countless Battle, a melancholic map theme which plays when you're forced to fight Katarina and her assassin friends.
  • Send in the Clones: Legion endlessly sends out clones until the real one is defeated.
  • Shop Fodder: Because axe-users are at present present in the remake, the Guide Dang It! instance of the three Silverish Axes being sold off strictly for free money no longer applies. Gold bullion items now have up this role.
  • Spared past the Adaptation: The remake allows you to avoid a number of character deaths from the original, such equally Michalis and the Wolfguard.
  • Unintentionally Unwinnable: The Lightsphere is required in order to complete the game - even on a bad ending, as information technology is required in club to be able to damage Hardin, the boss of Chapter xx. Notwithstanding, in New Mystery, if you give the Lightsphere to Sheena or Samson, then trigger their Face–Heel Plow, the Lightsphere volition remain in their inventory but they volition become enemy units. However, even if you kill them later their Face up–Heel Turn, they do not drop the Lightsphere you gave them, meaning you will non be able to recover it unless you load an earlier save. Without a means of clearing chapter 20, the game cannot be cleared.
  • Villain Episode: The Assassins DLC focuses on the assassins from the new subplot added in the remake and the player is given control of Katarina, Clarisse, several Legion likewise as Eremiya and even Gharnef.

Alternative Title(s): Fire Emblem three, Fire Emblem 12, Fire Emblem New Mystery Of The Emblem Heroes Of Light And Darkness, Burn Emblem New Mystery Of The Keepsake Heroes Of Calorie-free And Shadow, Burn down Emblem New Mystery Of The Emblem

Fire Emblem: New Mystery Of The Emblem,

Source: https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/FireEmblemMysteryOfTheEmblem

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